The Cloudlands! As you can probably guess, it's the name of the setting in Aether by Clouds.

At its simplest, it's a world made up of floating islands. A big inspiration for this is the Inverse World TTRPG setting but also the absolute thrill I have at seeing airships in any number of RPGs.

The Cloudlands is divided by alititude into 'cloudlayers', each named for the most common element of the region. 
From top to bottom:
- Skylayer
- Rainlayer
- Soillayer
- Voidlayer

The Skylayer is the largest cloudlayer and home to folk who bear elements of the sky. So birds, dragons & wyverns, clouds & lightning, angels. If someone's family is from the Skylayer, they typically have natural flight which makes the far distances between islands trivial.

The Rainlayer is a cloudlayer comprised of all things water. Floating oceans & lakes, frigid polar islands, and humid forests of coral. The folk here are aquatic by nature. Water-bodied slimes, gill bearing fish, merfolk. People from this layer can traverse at ease through the various aquatic bodies floating between settlements.

The Soillayer is the densest (habitable) cloudlayer. Plant and sediment overgrowth connects numerous islands into larger continents. Folk here are heavily vegetation based. Bark-bodied trees, veggie-growing woodland critters, light/fire elementals involved in plant growth. Those from the layer can traverse by inherent plant growth ability or simple heightened agility due to relatively close islands.

The Voidlayer is the core of the circular world of the Cloudlands. In theory, travel to the other side of the world can be shortened from circumference navigation or a straight altitude dive there. Issue is the region is home to extreme sandstorms that shear anything into nothing but pure aether. Thus, the region is called the Void. Anything that falls in, isn't coming out. 



And that's more or less it for the setting concept! I'll get more into the details later but its a world of stratified elements and the life that brings given exponential magic potential.

For, uhh, purposes of simplicity all maps depicting the Cloudlands will be from a 2D-side view. It's just easier. When a region gets focus, I'll work on more topograhpical-type maps. I *really* don't want to draw a 3D render of the world.

That's it for now! 
For Peace in the Clouds.